﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace RaProWorld
{
    public interface RaProGame
    {
        void initialize();
        void LoadContent(ContentManager Content);
        void Update(GameTime gameTime);
        void HandleInput();
        void Draw(SpriteBatch spriteBatch, GameTime gameTime);
        void Exit();
    }
}
